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Pedro Giglio

@jigu
Open to Work
São Paulo, Brazil
Game WriterNarrative DesignerScreenwriter

From helping Guybrush Threepwood become a mighty pirate to writing stories for video games. Former games journalist, Content Coordinator & Editor for League of Legends in Brazil, Vancouver Film School graduate (Golden Controller Award). Gaming can be fun for everyone — even lapsed players, newcomers, or skeptics.

Senior (5-10 years)· Game Writing· Narrative Design· Screenwriting· IP Adaptation· · Ren'Py· Twine· Unreal Engine

Published Works

42 works published

Featured Works

All Works

Dialogue Script Game & Interactive Freelance NDA
Original Narrative-Based Mobile Game

Writer & consultant for a mobile, notification-based narrative game. Wrote character bios, codex entries, and dialogue for a karma-based system with multiple endings.

#Dialogue Writing#Character Design
Apr 2026
Dialogue Script Game & Interactive Practice
Kinetic Novel Comedy Script

Game script sample — kinetic novel, comedy genre.

#Dialogue Writing
Apr 2026
Barks Game & Interactive Practice
Wholesome Life Sim Barks

Game writing barks sample — wholesome life sim genre.

#Dialogue Writing
Apr 2026
Barks Game & Interactive Practice
Arena Battler Barks

Game writing barks sample — arena battler genre.

#Dialogue Writing
Apr 2026
Barks Game & Interactive Practice
Tycoon Comedy Barks

Game writing barks sample — tycoon comedy genre.

#Dialogue Writing
Apr 2026
Barks Game & Interactive Practice
Military Action Barks

Game writing barks sample — military action genre.

#Dialogue Writing
Apr 2026
World Building Document Game & Interactive Personal Project
A Date With the Mermaid

A comedic five-room dungeon featuring tourist traps, airships, gnomish engineers, drinking challenges, and more.

#World Building
Apr 2026
Short Film Script Film & TV Personal Project
Boss Rush!

In meeting three suitors on a TV show, Joanna needs to find out which of them is secretly a JRPG villain.

#Screenwriting
Apr 2026
Short Film Script Film & TV Personal Project
The End Is… Nah

After many years of preparation, the Cult of Omega's followers gather for their very final meeting.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
Radica's Monitoring Duty

In a world of insurmountable odds and unknowable phenomena, a sentry rescues a mysterious stranger.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
The Abyss Gazes Also

A journalist puts his life on the line to warn the world about the horror that afflicted his town.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
The Phoenix's Eyes

A grieving warrior is offered to let go of a painful past and help others cleanse their regrets.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
The Other Hand

On a secret mission, a foreign agent infiltrates a parade honouring a banana republic's dictator.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
Someone Special

As Alexia's Christmas trip is affected by an unforeseen setback, a tall, dark stranger bears the gift of caffeine.

#Screenwriting
Apr 2026
Screenplay Film & TV Practice
Samaritan

During an interview, a TV reporter realizes how an anonymous chat app forever changed her life.

#Screenwriting
Apr 2026
The Ballad of the Sundried
Narrative Design Game & Interactive Freelance
The Ballad of the Sundried

A chapter-based VR shooter roguelite set in the brutal world of the Brazilian Cangaço. Players step into the boots of a spectral gunslinger, a ghostly figure bound with eternal masks, journeying through the veil between life and death on a mission of redemption—or damnation.

#Narrative Design
Jul 2024
Dialogue Script Game & Interactive Freelance
Town of Zoz

Analyzed the story documentation and preexisting material, identifying narrative opportunities. Wrote original dialogue and doctored previously developed content for consistency. Based on the original story and IP by Studio Pixanoh.

#Dialogue Writing
Jul 2024
Branching Dialogue Game & Interactive Personal Project
Die-Cast

A five-minute-long story about an antique shop, mysterious curios, and an unexpected friendship. Better enjoyed with the sound on.

#Branching Narrative#Dialogue Writing
Jan 2023
Narrative Design Game & Interactive Freelance NDA
Original Third-Person Shooter

Helped the studio develop an idea for a single/local multiplayer shooter. Developed a full story for 10 different levels with two possible endings. Established a bark system & count.

#Narrative Design
May 2022
Dialogue Script Game & Interactive Freelance
A Match Made In Limbo

Designed a mobile-first, PC-ready game where players judge incognito historical figures in limbo based on authentic quotes. Authored all in-game text, including barks, dialogue, and instructions.

#Dialogue Writing#Game Design
Aug 2021
Character Bio Game & Interactive Freelance NDA
"Cupid Island" Series

Narrative consultancy and writing for an original IP. Wrote five full character bios and a full outline for an upcoming story-based title.

#Character Design#Narrative Design
Aug 2021
Dialogue Script Game & Interactive Freelance NDA
Original 2D Action-Adventure

Analyzed the content for a full game based on exploring a city in different eras. Wrote character bios, dialogue for a branching demo, and helped shape the outline for the full version.

#Dialogue Writing#Character Design +1
Jul 2021
Narrative Design Game & Interactive Freelance NDA
Original Online Strategy Game

Developed the story and cast for an upcoming strategy game based on market analysis. Published a player-facing survey and researched popular works from other media.

#Narrative Design
May 2021
Dialogue Script Game & Interactive Freelance
Hidden Realm

Western Fairytale-inspired gacha title for mobile platforms. Rewrites to adapt the automated Chinese-to-English translation. Cultural alignment with Western depictions of fantastical creatures of folklore.

#Dialogue Writing
Jan 2021
Barks Game & Interactive Freelance NDA
Original Mobile IP

Developed an original story based on Japanese folklore through a Western angle, in equal parts slice-of-life, sitcom and mystery. Wrote character bios for an ensemble cast of 10 characters, plus barks & dialogue for intro & outro sequences.

#Dialogue Writing#Character Design +1
Jan 2021
Dialogue Script Game & Interactive Game Jam / Writing Jam
Toledot

Narrative consultancy & scriptwriting for Mexico's winning team on GameJam+ 2020. Wrote the full script for the playable demo, developed in Unity.

#Dialogue Writing#Narrative Design
Nov 2020
Branching Dialogue Game & Interactive Personal Project
Out of Phase Synchronicity

A reclusive programmer and his online friend meet for the first time in the big city for a night full of surprises. IntroComp 2020 Honorable Mention.

#Branching Narrative#Dialogue Writing
Jul 2020
Short Film Script Film & TV Academic
Beards

Morgan and Alex, married best friends who cover for each other's sexual orientation, struggle to keep their parents from discovering their secret.

#Screenwriting
Jan 2020
Cinematic Script Game & Interactive Academic
A Scaly Situation

Merle Zuckerman, a hardened detective from a film noir world, joins forces with Maiko, a psychic schoolgirl from a futuristic sci-fi metropolis, in pursuit of the elusive Subject Zero – always one step beyond them.

#Screenwriting
Jan 2020
What's Your League of Legends Vibe?
Narrative Design Game & Interactive Full-time
What's Your League of Legends Vibe?

Qual a Sua Vibe no LoL? was an algorithm-based musical personality test for Spotify users in Brazil. Each person's listening habits led to one out of 17 curated playlists, each linked to a specific musical genre and one of League of Legends' many Champions. Pedro's tasks included the curation & research of musical genres, connecting them to each character's personality traits, and writing playlist descriptions.

#Narrative Design
Oct 2018
Vamos Pegar Todos! (Let's Catch 'em All!)
Novel Publishing & Literature Freelance
Vamos Pegar Todos! (Let's Catch 'em All!)

Guilherme Coelho, also known as MateiFormiga, spent part of 2016 travelling around Brazil – cell phone in hand – trying to find new creatures on Niantic's hit game. Vamos Pegar Todos! is in equal parts a real road trip, showcasing his findings while meeting fellow YouTubers from other Brazilian capitals – and a fictional side story in which a clumsy and annoying travel blogger who keeps trying, by any means possible, to one-up Coelho in catching 'em all.

Jan 2016
Novel Publishing & Literature Freelance
Jogada Final (Final Play)

Third and final book in the RezendeEvil Minecraft trilogy. Best-selling book for the kids & early teens demographic, published by Suma / Penguin Random House.

Jan 2016
Novel Publishing & Literature Freelance
De Volta ao Jogo (Back to the Game)

Second book in the RezendeEvil Minecraft trilogy. Best-selling book for the kids & early teens demographic, published by Suma / Penguin Random House.

Jan 2016
Hunting Season (Temporada de Caça)
Narrative Design Game & Interactive Full-time
Hunting Season (Temporada de Caça)

Temporada de Caça was a series of audio novel episodes to tease players about Elderwood Hecarim, an upcoming Champion skin. On this community-driven event, as players from the BR server kept hitting the gameplay goals Riot defined, a new episode went online — all while keeping the protagonist's identity a mystery until the last episode — along with in-game rewards and new wallpapers.

#Narrative Design
Dec 2015
Dois Mundos, Um Herói (Two Worlds, One Hero)
Novel Publishing & Literature Freelance
Dois Mundos, Um Herói (Two Worlds, One Hero)

In 2015, Pedro "RezendeEvil" Rezende was one of Brazil's biggest YouTubers. Back then, over nine million subscribers watched his daily Minecraft streams featuring improvised stories. Bringing an original story to the table, RezendeEvil's unofficial Minecraft trilogy became a best-selling book for the kids & early teens demographic.

Jan 2015
Tales of the Fabulist — The Legend of Nami Iara
Narrative Design Game & Interactive Full-time
Tales of the Fabulist — The Legend of Nami Iara

River Spirit Nami, the first Brazilian folklore-inspired skin for League, loomed on the horizon. Riot ran Contos do Fabulista, a daily episodic audio novel, on the official forums. Keeping the original Champion in mind and inspiring himself in the legend of the iara (the Brazilian indigenous peoples' take on the mermaid myth), Pedro wrote the story & script and helped the art team with storyboarding.

#Narrative Design
Jan 2014
Narrative Design Game & Interactive Freelance
Liga das Torcidas (Soccer Fan League)

A social network game based on the joys of being a football/soccer fan. Helped create minigames based on soccer fan events. Focus on user-generated content & interaction, leading to real-life perks & swag.

#Narrative Design
Oct 2011
Narrative Design Game & Interactive Freelance
Life Defenders

A tycoon-style social network game based on nurturing wounded wildlife animals back to health. Wrote over 40 situations, one per species, for players to heal animals and release them back into their original environment. Done in partnership with a zoologist for consistency and accuracy.

#Narrative Design
Aug 2011