Pedro Giglio
@jiguFrom helping Guybrush Threepwood become a mighty pirate to writing stories for video games. Former games journalist, Content Coordinator & Editor for League of Legends in Brazil, Vancouver Film School graduate (Golden Controller Award). Gaming can be fun for everyone — even lapsed players, newcomers, or skeptics.
Published Works
42 works published
Featured Works

Movies, magic, and movie magic! A comedic adventure inspired by the history of film-making, based on Pedro's very first game design document at the Vancouver Film School. Play as different characters and see some odd changes here and there!

A comedic adventure teaser for fans of cinema, noir films and oddball humor. Set in Saint Eris — a city that forgives no one — you play as Merle Zuckerman, a hardened but hopeful private investigator.

Tanya, a friendly and mysterious stranger, guides you on a night out in Kawami. It's your first time in the City of Rivers. Make it count.

Choose your dojo and recruit new students – the All Valley Karate Tournament awaits! An original side-story created in alignment with the original producers and writers of the Emmy-nominated Netflix series.
All Works
Writer & consultant for a mobile, notification-based narrative game. Wrote character bios, codex entries, and dialogue for a karma-based system with multiple endings.
Game script sample — kinetic novel, comedy genre.
Game writing barks sample — wholesome life sim genre.
Game writing barks sample — arena battler genre.
Game writing barks sample — tycoon comedy genre.
Game writing barks sample — military action genre.
A comedic five-room dungeon featuring tourist traps, airships, gnomish engineers, drinking challenges, and more.
In meeting three suitors on a TV show, Joanna needs to find out which of them is secretly a JRPG villain.
After many years of preparation, the Cult of Omega's followers gather for their very final meeting.
In a world of insurmountable odds and unknowable phenomena, a sentry rescues a mysterious stranger.
A journalist puts his life on the line to warn the world about the horror that afflicted his town.
A grieving warrior is offered to let go of a painful past and help others cleanse their regrets.
On a secret mission, a foreign agent infiltrates a parade honouring a banana republic's dictator.
As Alexia's Christmas trip is affected by an unforeseen setback, a tall, dark stranger bears the gift of caffeine.
During an interview, a TV reporter realizes how an anonymous chat app forever changed her life.

A chapter-based VR shooter roguelite set in the brutal world of the Brazilian Cangaço. Players step into the boots of a spectral gunslinger, a ghostly figure bound with eternal masks, journeying through the veil between life and death on a mission of redemption—or damnation.
Analyzed the story documentation and preexisting material, identifying narrative opportunities. Wrote original dialogue and doctored previously developed content for consistency. Based on the original story and IP by Studio Pixanoh.
A five-minute-long story about an antique shop, mysterious curios, and an unexpected friendship. Better enjoyed with the sound on.
Helped the studio develop an idea for a single/local multiplayer shooter. Developed a full story for 10 different levels with two possible endings. Established a bark system & count.
Designed a mobile-first, PC-ready game where players judge incognito historical figures in limbo based on authentic quotes. Authored all in-game text, including barks, dialogue, and instructions.
Narrative consultancy and writing for an original IP. Wrote five full character bios and a full outline for an upcoming story-based title.
Analyzed the content for a full game based on exploring a city in different eras. Wrote character bios, dialogue for a branching demo, and helped shape the outline for the full version.
Developed the story and cast for an upcoming strategy game based on market analysis. Published a player-facing survey and researched popular works from other media.
Western Fairytale-inspired gacha title for mobile platforms. Rewrites to adapt the automated Chinese-to-English translation. Cultural alignment with Western depictions of fantastical creatures of folklore.
Developed an original story based on Japanese folklore through a Western angle, in equal parts slice-of-life, sitcom and mystery. Wrote character bios for an ensemble cast of 10 characters, plus barks & dialogue for intro & outro sequences.
Narrative consultancy & scriptwriting for Mexico's winning team on GameJam+ 2020. Wrote the full script for the playable demo, developed in Unity.
A reclusive programmer and his online friend meet for the first time in the big city for a night full of surprises. IntroComp 2020 Honorable Mention.
Morgan and Alex, married best friends who cover for each other's sexual orientation, struggle to keep their parents from discovering their secret.
Merle Zuckerman, a hardened detective from a film noir world, joins forces with Maiko, a psychic schoolgirl from a futuristic sci-fi metropolis, in pursuit of the elusive Subject Zero – always one step beyond them.

Qual a Sua Vibe no LoL? was an algorithm-based musical personality test for Spotify users in Brazil. Each person's listening habits led to one out of 17 curated playlists, each linked to a specific musical genre and one of League of Legends' many Champions. Pedro's tasks included the curation & research of musical genres, connecting them to each character's personality traits, and writing playlist descriptions.

Guilherme Coelho, also known as MateiFormiga, spent part of 2016 travelling around Brazil – cell phone in hand – trying to find new creatures on Niantic's hit game. Vamos Pegar Todos! is in equal parts a real road trip, showcasing his findings while meeting fellow YouTubers from other Brazilian capitals – and a fictional side story in which a clumsy and annoying travel blogger who keeps trying, by any means possible, to one-up Coelho in catching 'em all.
Third and final book in the RezendeEvil Minecraft trilogy. Best-selling book for the kids & early teens demographic, published by Suma / Penguin Random House.
Second book in the RezendeEvil Minecraft trilogy. Best-selling book for the kids & early teens demographic, published by Suma / Penguin Random House.

Temporada de Caça was a series of audio novel episodes to tease players about Elderwood Hecarim, an upcoming Champion skin. On this community-driven event, as players from the BR server kept hitting the gameplay goals Riot defined, a new episode went online — all while keeping the protagonist's identity a mystery until the last episode — along with in-game rewards and new wallpapers.

In 2015, Pedro "RezendeEvil" Rezende was one of Brazil's biggest YouTubers. Back then, over nine million subscribers watched his daily Minecraft streams featuring improvised stories. Bringing an original story to the table, RezendeEvil's unofficial Minecraft trilogy became a best-selling book for the kids & early teens demographic.

River Spirit Nami, the first Brazilian folklore-inspired skin for League, loomed on the horizon. Riot ran Contos do Fabulista, a daily episodic audio novel, on the official forums. Keeping the original Champion in mind and inspiring himself in the legend of the iara (the Brazilian indigenous peoples' take on the mermaid myth), Pedro wrote the story & script and helped the art team with storyboarding.
A social network game based on the joys of being a football/soccer fan. Helped create minigames based on soccer fan events. Focus on user-generated content & interaction, leading to real-life perks & swag.
A tycoon-style social network game based on nurturing wounded wildlife animals back to health. Wrote over 40 situations, one per species, for players to heal animals and release them back into their original environment. Done in partnership with a zoologist for consistency and accuracy.