Discover Works

Explore writing samples and creative projects from the wordbound community.

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Published works

81

available to explore

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17

categories

Featured

18

highlighted works

Profiles

5

contributing writers

Showing 12 works

TV Script Featured
Abissal

A crime series about a federal police officer specializing in maritime crimes, who has 76 hours to solve a disappearance on a cruise ship before it sets sail and takes all the answers with it. Semifinalist at FRAPA (Drama Pilot, 2018) and Sundance Episodic Lab (2019).

ScreenwritingStory DevelopmentCrime +1
CA

César Augusto

Open to Work

Dialogue Script Featured
Cobra Kai 2: Dojos Rising

Choose your dojo and recruit new students – the All Valley Karate Tournament awaits! An original side-story created in alignment with the original producers and writers of the Emmy-nominated Netflix series.

Dialogue Writing
PG

Pedro Giglio

Open to Work

Branching Dialogue Featured
One Night in Kawami

Tanya, a friendly and mysterious stranger, guides you on a night out in Kawami. It's your first time in the City of Rivers. Make it count.

Branching NarrativeDialogue WritingVisual Novel +2
PG

Pedro Giglio

Open to Work

Game Design Document
Cat-a-Combs!

A platform puzzle pixel art game developed on Godot. The story follows a brave and adventurous cat venturing through wary catacombs, using death as a strategy to find the way through.

Level DesignGame DesignPuzzle
LG

Lia Godoy

Open to Work

Branching Dialogue
Muda Mundo (Changing World)

A 3D interactive visual novel built in Unreal Engine where you play as the world's president, making choices that shape humanity's destiny. Based on chaos theory. 2nd place at Hero Games Brazil 7th Edition.

Game DesignLevel DesignVisual Novel +3
LG

Lia Godoy

Open to Work

Narrative Design
Hunting Season (Temporada de Caça)

Temporada de Caça was a series of audio novel episodes to tease players about Elderwood Hecarim, an upcoming Champion skin. On this community-driven event, as players from the BR server kept hitting the gameplay goals Riot defined, a new episode went online — all while keeping the protagonist's identity a mystery until the last episode — along with in-game rewards and new wallpapers.

Narrative Design
PG

Pedro Giglio

Open to Work

Short Story
Galo de Rinha

The story of Cleiton, a man who fights in clandestine competitions and is exploited by his father. Cleiton has a chance to escape that world, but to do so he needs to leave a trail of violence behind. Top 10 bestseller in Amazon's Noir category (2020).

Creative WritingNoir
CA

César Augusto

Open to Work

Short Story
Depois da Meia Noite

Short story published in the 'Pintura das Palavras' anthology (2020). The story of an alcoholic woman reconsidering her life while deciding whether or not to drink the shot of cachaça on the table in front of her.

Creative WritingDrama
CA

César Augusto

Open to Work

Dialogue Script
Toledot

Narrative consultancy & scriptwriting for Mexico's winning team on GameJam+ 2020. Wrote the full script for the playable demo, developed in Unity.

Dialogue WritingNarrative Design
PG

Pedro Giglio

Open to Work

Novel Featured
Coisas Quebradas e Brilhantes

César's first novel. The story of an all-female bank robbery gang who must pull off a series of risky heists to save their mentor, held by a mysterious group. They also face a violent BOPE captain who sees capturing the gang as his big political opportunity. Semifinalist for the Prêmio Aberst (Short Crime Narrative). Published October 2022.

Creative WritingStory DevelopmentThriller +2
CA

César Augusto

Open to Work

Quest Script Featured
Aliquest

An educational RPG where players controlled Ali, a capybara, solving mysteries and progressing through quests tied to academic levels. Created over 30 quests, dialogues, and documentation at Alicerce Educação.

Game DesignNarrative DesignRPG +2
LG

Lia Godoy

Open to Work

Barks Featured
Seek the Truth

A narrative spreadsheet for a horror game co-written with character descriptions, barks, voice lines, VO direction notes, and items, puzzles and rooms descriptions. Made from August 22nd to August 29th, 2024, with a team from Brazil, the United States and Germany.

Dialogue WritingCharacter DesignHorror +1
AN

Alvaro Nabuco

Open to Work