
Lia Godoy
@liagodoyGame designer with 3 years of experience. Worked on educational and casual games, game jams, and indie studio productions. I love creating innovative, impactful gaming projects that blend creativity with engaging gameplay.
Published Works
7 works published
Featured Works

An educational RPG where players controlled Ali, a capybara, solving mysteries and progressing through quests tied to academic levels. Created over 30 quests, dialogues, and documentation at Alicerce Educação.

A casual puzzle game by GXN Games Studio. Finalist for Best Casual Game at Gamescom Latam 2025. Created the Shroomtopians — anthropomorphic mushroom characters with distinct personalities — and designed tutorials, dialogues, and levels.

A psychological visual novel where struggling artist Clara explores surreal dreams through reality-warping painting minigames. Solve abstract puzzles, make story-altering choices, and uncover dark truths across multiple endings.
All Works

A beat 'em up blending Guarani-Kaiowá myths with roguelike elements. Developed for the Con Latinidad Game Jam with the theme 'Honoring Our Ancestry'. Delved into indigenous myths, deities, and Tupi/Guarani words to create a playful and cultural narrative.

A 3D interactive visual novel built in Unreal Engine where you play as the world's president, making choices that shape humanity's destiny. Based on chaos theory. 2nd place at Hero Games Brazil 7th Edition.

A narrative puzzle journey in search of old memories. Finalist at CTRL ALT Game Jam 2nd Edition.

A platform puzzle pixel art game developed on Godot. The story follows a brave and adventurous cat venturing through wary catacombs, using death as a strategy to find the way through.